Hidden Influence on a Public Map
Prototype v0.5
9 territories connected in a network. Each has a point value (1-5). You and the AI take turns competing for control.
Place your flag on any unclaimed territory. This gives you +2 base influence there. Free — but visible to your opponent.
Play a card from your hand face-down on ANY territory. Your opponent sees you placed a card, but not its strength (1–4).
Drop a strength-1 card on the AI’s territory — will it waste a strong card defending? Every placement is a mind game.
When all actions are done, every card flips. Highest total influence wins each territory. Claim (+2) plus card strengths. Ties go to the flag holder.
Control 3+ connected territories for bonus points: 3-chain = +3, 4-chain = +5, 5-chain = +8. One well-placed card can shatter a chain.
| Ranked hand | 5 cards: strengths 4, 3, 2, 1, 1 |
| Extraction hand | 6 cards: strengths 4, 3, 2, 2, 1, 1 + possible Wild card |
| Claim influence | +2 to whoever planted the flag |
| Winning a territory | Highest influence total (claim + cards) |
| Tie-breaker | The player with the flag wins ties |
| Annexation | Stealing a territory the opponent flagged — the game’s signature move |
| Terrain | ⛰ High Ground (+1 defender) · 🌫 Fog (hidden cards) · 🔭 Observatory (intel) · 🚧 Chokepoint (chain bonus) · 🔥 Scorched Earth (annex = 0 pts) |
| Keyboard | C Claim · F Fortify · A Ability · 1–6 Select card · Esc Cancel · Enter Advance |
Each map has a distinct layout and terrain composition. Click a map to start the match.
Buy abilities & terraforming tools. Set your wager. Enter the field.
You have 5 influence cards to play on any territory. Decide where your power goes.